Week 9: Defining your MVP and prototyping#
Studio Abstract#
In this studio, you will sketch out the features of your MVP, put together a paper prototype for it, and test it on others in your studio.
We will do the following exercises:
Sketch out the main functionality of your MVP
Define a paper prototype from your sketch
Get feedback on your paper prototype
Allocate which team members will implement which features of your MVP
Exercise 1: Sketching out your MVP#
⏱️ 45 minutes - Group
Devices closed for this exercise
Using the paper provided by your legends, sketch out the features of your MVP.
A sketch is just a rough representation of the idea of your product. Putting it down on paper before building wireframes or full applications helps:
Surface new ideas and edge cases
Force early design decisions
Avoid rework during development when you realise there are things missing.

Fig. 32 A sketch of an MVP for Trip Tracker. An MVP sketch should be rough and easy to change – it is there to make your product idea more concrete to you and others – it is not a design for a user interface. Image source: Anna Delendik#
Think of the following:
What are the features that will implement our value proposition?
How do they fit together in an application?
What is the flow between different features?
Are these really the minimum set of features required for an MVP?
Note
It is a minimal viable product – you do NOT need to define every idea that you have nor sketch out functionality that you plan to add in the future.
Show your legend your sketch before the break.
Take a break#
⏱️ 10 minutes
Exercise 2: Paper prototyping#
⏱️ 30 minutes - Group
Devices closed for this exercise
Next, take your sketch and put together a paper prototype of your MVP features.
As a team, write down three specific tasks a user should be able to complete using your MVP (e.g., ‘Log in and find their last trip’). These tasks will guide your prototype testing.
Exercise 3: Basic usability test#
⏱️ 30 minutes - Class
Devices closed for this exercise
Two members of the team will take the paper prototype to one other team, ask each person in that other team to use it to complete the three tasks identified above.
Tip
Give the tester one task at a time.
Don’t help them — just observe.
Ask them to “think aloud” as they use the prototype.
Note where they hesitate, get confused, or make errors.
Note
This is a very basic form of usability testing, aimed to get input on your product, but also to help you to think about your design better.
Plan#
⏱️ 15 minutes - Group
Devices can be used for this exercise
As a team, allocate who will implement which MVP features and by when.
Write this down as a plan to show your legend, and add it to your Trello (or whatever you use to record who will do what).
Exit ticket#
You exit ticket is:
Show your legend your sketch (before the break)
Demonstrate your paper prototype to your legend and get feedback
Show your legend your team plan for who will implement which features